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If you’ve ever tried to introduce gaming to a loved one or friend, you know the importance of that simplicity.
#Overcooked online multiplayer Ps4
On the PS4 for example, that’s just one analog stick, X and Square. Three button inputs are all you need to use: move, pick up/put down, and chop. There are a couple of ways the local multiplayer gameplay is designed in Overcooked that is very clever.įirst of all, the game is incredibly simple to play. Did prioritising the creation of a game that is incredibly fun to play locally with family and friends, gaming novices and veterans, and even strangers at a party, carve out a niche for Overcooked that bought it sales, praise and awards? How did local co-op effect Overcooked’s design? The interesting question is whether that success is despite the missing ‘link’ or because of it. But it doesn’t seem to have hindered the game – it has been an undoubted success without any online component. Its continued absence inherently points to it not being a priority. Nevertheless, at the time of writing, no online functionality has been announced.
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More than 1000 comments about Online Multiplayer in the game’s Steam forum They know leaving it out is the equivalent of leaving money on the table. The online multiplayer question was, and remains, the request that the developers have received most of all on their social media channels, store pages and forums. “We’re hoping there are lots of people out there like us who want to play co-op game with their friends, seems to be a little thin on the ground at the moment!” Duncan, in one forum post, for example said: With a bigger budget and more resource, Ghost Town Games would have included online functionality, but when push came to shove, it chose to prioritise local co-op. If they had the resources, budget and time, I’m 100 per cent sure they would have included it – in fact, we know they would have, they’ve said so many Hey there, short answer: we're only a two person team, and online is a looot of work 🙂 It’s not that Duncan or De-Vine are against online multiplayer. It unashamedly puts the local co-op experience at its heart. That love of co-op multiplayer experiences is there for all to see in Overcooked. Together, at the back end of 2014 and start of 2015, they founded Ghost Town Games. The Cambridge based duo share a passion for local co-operative games, borne out of childhood play sessions with older brothers, and bombastic lunch breaks at Frontier Games with colleagues. The game is the brain-child of two former Frontier Games employees, Duncan and De-Vine. Those tasks can be a bit of a chore in the real world, but when you’re channelling your inner Gordon Ramsey and screeching at your friends and family to pass you the “god-damn lettuce!” like there is 3rd michelin star on the line, it really is a tasty treat of a game. So how did Overcooked do it? When the majority of the industry was bombing its way down the motorway towards online experiences, how did this two-man development team manage to weave its way in completely the opposite direction, and find a pathway to success? In an era of online-only games, and online platforms like Twitch, and Youtube, not many would have thought a game without any online multiplayer component whatsoever, would have any chance of competing for such an accolade. Blizzard developers accept their ‘Game of the Year’ awardīut when Oli De-Vine and Phil Duncan, the two-man team behind Overcooked, set out in early 2015 to create their game, it’s very unlikely the duo ever saw themselves competing with Blizzard, or a title like Overwatch, for best multiplayer game of the year. In the final reckoning, it was Overwatch that took home the award for ‘Best Multiplayer Game’ at the end of last year, not to mention ‘Game of the Year’ itself’, and while we are at it: ‘Best Studio’ for the developers Blizzard too. One, Overwatch, is an exclusively always-online multiplayer experience, and the other, Overcooked, is a local couch co-op game only. But one major difference is of particular note, particularly considering their award nomination in the same category. Of course, they are very different games too, in terms of genre, scope, budget, audience and design. Both have been big successes critically and both were nominated for ‘Best Multiplayer Game’ at the 2016 Game Awards. Beyond the obvious similarity in names, the two games are both fast-paced, frantic, and a hell of a lot of fun to play with your friends. Overcooked and Overwatch are two multiplayer-focused games, both released within months of each other last year.
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